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Shared Player Data

A server-side Fabric mod that allows selected online players to share the same persistent player profile data through explicit administrator binding.


Overview

Shared Player Data lets server administrators bind players together so that they use a shared player data profile.

After players are bound, they share the same persistent gameplay state, including vanilla player data such as inventory, position, experience, health, statistics, advancements, and related saved profile data.

Only one player from the same bound group may be online at the same time. If another player from the same group attempts to join while the shared profile is already in use, the join is rejected with the vanilla duplicate-login message.


Key Features


Commands

/playerbind <name1> <name2>

Behavior

Restrictions


Operator Synchronization

When players are in the same bound group, their operator status is synchronized.

If one member of the group is granted operator status, the other known members of the group will also receive operator status.

If one member of the group is removed from the operator list, the other known members of the group will also be removed from the operator list.


Multiplayer Behavior


Server Safety


Configuration

The mod stores its configuration in:

config/shared-player-data.json

Bindings created through commands are saved automatically.

Manual configuration edits should be made while the server is stopped.


Supported Versions


License

MIT