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Shared Player Data

A server-side Fabric mod that lets selected online players share the same persistent player profile data through explicit administrator binding.

Overview

Shared Player Data lets server administrators bind players together so they use a shared player data profile.

After players are bound, they share the same persistent gameplay state, including vanilla player data such as inventory, position, experience, health, statistics, advancements, and related saved profile data.

Only one player from the same bound group may be online at a time. If another player from the same group attempts to join while the shared profile is already in use, the join is rejected with the vanilla duplicate-login message.

Key Features

Commands

/playerbind <name1> <name2>

Behavior

Restrictions

Operator Synchronization

When players are in the same bound group, their operator status is synchronized.

If one member of the group is granted operator status, the other known members of the group will also receive operator status.

If one member of the group is removed from the operator list, the other known members of the group will also be removed from the operator list.

Multiplayer Behavior

Server Safety

Configuration

The mod stores its configuration in:

config/shared-player-data.json

Bindings created through commands are saved automatically.

Manual configuration edits should be made while the server is stopped.

Supported Versions

License

MIT